如何定制你的专属《启示录重制》

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如何定制你的专属《启示录重制》

2023-11-26 10:34| 来源: 网络整理| 查看: 265

本篇教程由作者设定未经允许禁止转载。

本文涉及的配置文件是1.16.5-1.1.8-beta,如有更新……估计是有生之年系列(狗头)。

个人翻译,如有错误还请指出。

自己开了一局,现在难度是150.0,然后就再也上不去了。然而咱在配置文件里并没有找到相关的设定……

(更新一下,难度上限需要通过命令, /apocalypse difficulty max @a ***,***自己定义)

游戏开始之后屏幕上方的中央会有个这玩意

如何定制你的专属《启示录重制》-第1张图片

显示当前的难度数值。这玩意也跟怪物的进化程度直接挂钩。具体的我会在接下来的配置修改说明中提到。

模组的配置文件在config/apocalypse-common.toml,记事本打开即可。我会按照文件里的顺序逐条说明。

这一部分用于配置下雨对玩家的影响(小黑:?)

[rain]  

#Determines the interval in which rain damage should be dealt in seconds. A value of 2 will inflict rain damage on players every 2 seconds.

#Range: 1 ~ 1000

rainTickRate = 3     伤害间隔,单位是秒

#Set to false to disable rain damage, or to true to turn it on.

enableRainDamage = false   是否激活下雨的伤害(false/true)

#The amount of damage that should be dealt to players on rain tick.

#Range: 1 ~ 10000

rainDamage = 1      雨点的伤害

难度

这一部分配置的是关于难度的全局设定。

[difficulty]

#A list of dimensions that should give difficulty penalty. Difficulty increases more in these dimensions.

dimensionPenaltyList = ["minecraft:the_nether", "minecraft:the_end"]   哪些维度有难度惩罚。

#(Currently unused) If enabled, players that are close to each other will have the average of their difficulty added together used instead of the nearby player with the highest difficulty.

averageGroupDifficulty = false  根据说明这一条似乎暂时没有启用。原本的作用是当服务器中难度等级不同的玩家靠近时,他们的难度是否会被平均计算。

#If enabled, world difficulty will increased by the configured multiplier

multiplayerDifficultyScaling = true     多人在线时是否会根据在线人数调整难度。

#Only relevant if multiplayer difficulty scaling is enabled. For example, a value of 0.05 will apply an additional +5% difficulty increment per online player (If only one player is online this multiplier will not be active)

#Range: 0.0 ~ 10.0

difficultyMultiplayerRateMult = 0.2    如果上一条设置生效,每位在线玩家所提升的难度比例,只有一人时不生效。(0.05=5%,以此类推)

#The difficulty rate multiplier used when a player enters a dimension with difficulty penalty.

#Range: 0.0 ~ 1000.0

dimensionPenalty = 1.0   维度的难度惩罚数值。1.0的时候是这样,注意难度后边的百分比。

如何定制你的专属《启示录重制》-第2张图片下界

如何定制你的专属《启示录重制》-第3张图片

末界

#Sets the multiplier used to increase world difficulty when players sleep through a night or thunderstorm.

#Range: 1.0 ~ 1000.0

sleepPenalty = 2.0  当玩家睡觉时难度的提升倍数(相比于熬过夜晚/雷暴天来说)。

满月

游戏中每隔几天会出现一次满月,类似其他mod里的血月,每8天一次(根据curseforge页面的说明,暂时无法自行更改。但每次通过命令/time修改成夜晚时几乎都是满月)。满月当晚不能睡觉,怪物会被强化,并会根据难度刷新模组特殊怪物,发生攻城事件。但我自己的体验是原版怪物的行动模式还是和之前一样,参与攻城的只有模组怪物。

[full_moon]

#How many levels of difficulty must pass before the additional full moon mob counts increases. For example, a value of 30.5 will increase the number of full moon mobs spawning during sieges for every 30.5 levels of difficulty passed.

#Range: 0.1 ~ 100000.0

difficultyUntilNextIncrease = 50.0    满月攻城事件中,提升参与攻城的怪物数量需要提升多少难度等级。

#The maximum amount of a specific full moon mob that can spawn during a full moon siege. Keep in mind that since the additional moon mob count increases over time, these values should be carefully considered. Too many mobs will definitely cause problems.

满月攻城中,模组怪物的最大刷新数量。这个应该设定的是初始数值,因为最终的数量也会随着上一条的设定随难度提升。所以请谨慎配置。

[full_moon.max_spawn_count]

#Range: 0 ~ 100

breecher = 20

#Range: 0 ~ 100

ghost = 0         



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